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This is pretty sweet card advantage for green, and with a mana discount in multiplayer commander games, you'll be ripping some massive creatures off the top in no time
Fuse (You may cast one or both halves of this card from your hand.) Illustrated by Kev Walker Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp

Scientists Academy Elite Academy Loremaster Academy Wall Accumulated Knowledge Acquisition Octopus Aeon Chronicler Aether Channeler Aether Syphon Airborne Aid Alandra, Sky Dreamer Alchemist's Apprentice All-Seeing Arbiter Alphinaud Leveilleur Amass the Components An Unearthly Child Ancestral Reminiscence Aphetto Runecaster April O'Neil, Hacktivist April O'Neil, Live on the Scene April, Reporter of the Weird Aquitect's Will Arcane Denial Arcane Investigator Arcane Subtraction Archive Haunt Archivist Archmage Ascension Archmage Emeritus Archmage of Runes Argent Mutation Arrester's Admonition Artful Looter Artificer's Epiphany Artistic Refusal Ascendant Spirit Assassin Gauntlet Astral Wingspan Astrologian's Planisphere Atemsis, All-Seeing Atlantean Cavalry Atlantean Skirmisher Attuma, Atlantean Warlord Aura Finesse Aven Fisher Avian Oddity Azami, Lady of Scrolls Azure Mage B.O.B

Green has a ton of fantastic ways to ramp mana early in a game of Commander, and that is one of the reasons why the color is so powerful in the format
The other breakout card from the deck has been Trouble in Pairs, which is sort of like whites Rhystic Study, letting you draw cards when your opponents do things